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 [Dernier patch BETA] Vanguard Build 01705 Patch Notes 1/23/2

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Arale
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Arale


Nombre de messages : 320
Date d'inscription : 09/01/2007

[Dernier patch BETA] Vanguard Build 01705 Patch Notes 1/23/2 Empty
MessageSujet: [Dernier patch BETA] Vanguard Build 01705 Patch Notes 1/23/2   [Dernier patch BETA] Vanguard Build 01705 Patch Notes 1/23/2 Icon_minitimeMer 24 Jan - 3:25

Salut,

Voici le dernier patch de la béta, les serveurs sont très certainement down maintenant mais c'est juste pour info.

Citation :
Vanguard Build 01705 Patch Notes 1/23/2007

GAMEPLAY
- Energy pool sizes are now based on archetype.
-Fix for NPC corpses warping away after they drop
- Fix for all NPCs seeing invisibility.
- Melee AE attacks have been had energy costs significantly reduced and the damage has been lowered to make up for the change in cost.
- Some melee attacks and all finishers have had damage fine tuning. The costs have not been adjusted.
- Melee percent attacks have had their additive portion significantly increased.
- Healers and Casters have had their energy costs rescaled with respect to their new energy pool sizes.

ADVENTURING
- All Healers – Adjusted group heals. They now come earlier in levels, have increased mana cost and cast time.
- The Sorcerer, Necromancer, Psioncist and Druid have all had their energy pool size significantly increased.
- Blood Mage – Updated Ritual of Shielding effect description to make more sense.
- Disciple – Tool tips on your heals should now display your heal amount more accurately and without range.
- Disciple – Ra’Jin Flare now has a particle effect attached
- Disciple – Added animation to Blooming Ridge Hand
- Disciple – Removed energy costs from all attacks.
- Disciple – All Essence Thief icons are the same now
- Disciple – Favor of the Crow now has an animation.
- Disciple – Added an icon for the duration of Feint so that you can tell how long it is active.
- Disciple – Added floating numbers to Knife Hand
- Disciple – Added effect display description to Knife Hand
- Disciple – Added Focused Bond particle effects.
- Disciple – Added particle effect for Touch of Woe, it should now play a particle when the npc attacks and floating numbers should now appear.
- Disciple – Lowered Jin cost of Sun and Moon Discipline to 6, down from 8
- Disciple – Removed Celestial Breeze VI.
- Dread Knight – Ravaging Darkness now waits 2 seconds before draining any endurance
- Dread Knight – Increased the duration of Shadowy Veil
- Dread Knight – Added 2 minute refresh to Shadowy Veil
- Dread Knight – Added a particle effect for Provoke so that it will fire off no matter what level of Dreadful Countenance you are at.
- Dread Knight – Provoke should now gain its increasing effects properly while in different forms of Dreadful Countenance.
- Dread Knight – Lowered the run speed buff of Shadowy Veil to 15%, down from 50%
- Dread Knight – Shadowy Veil now lasts for 60 seconds with an 80 second refresh.
- Druid – added a 50% chance for Binding Roots to break on hit.
- Bard – Hazoc's Magical Aria is now trainable at level 25
- Monk – Feet of the Fire Dragon now has a correct Effect Display Description
- Monk - The location marker for “The Beginning of Enlightenment” has been corrected
- Monk - Fixed an issue with the Monk’s Drunken Style quest where higher level players were unable to complete the quest.
- Necromancer – Removed invisibility to undead form your undead forms until it is supported in a better way.
- Necromancer – Added See Invisibility to your forms because, heck, all undead see through normal invis, why can’t you?
- Necromancer – Added Enshroud, which bestows invisibility vs. undead to your defensive target, at level 14
- Psionicist – Added True Sight at level 14.
- Psionicist – Removed Thought Thief, Phrenic Rage, Astral Form and Telekinetic Blast from trainers. You can now learn these abilities through Gestalts that have been placed around the world. Please visit your trainer to find where these may be located.
- Ranger – All arrow recipes now require only 1 piece of each arrow component.
- Ranger – Blade of Summer no longer states that it deals an extra 0 damage when flanking.
- Ranger – Nature’s Remedy no longer requires reagents for the time being.
- Rogue - Flash Powder is now sold from all applicable vendors in a stack rather than singular
- Shaman - Shaman direct damage spells have been damage and cost has been adjusts. Damage over times spells were not adjusted.
- Shaman - Shaman pet damage has been slightly decreased.
- Sorcerer – Added See Invisibility at level 18.
- Sorcerer – Added Gather Energy at level 14
- Sorcerer – Quartz Ring no longer alleges that it gives Increased Light Radius
- Sorcerer – Quartz Ring now actually gives See Invisibility

CRAFTING
- Elemental training recipes for jewelry and foci now use mineralogy as their skill.
- Duplicate Thestran copper armor recipes have been removed from trainers.
- Polished Strapping has been added to recipe trainers that did not have them.
- Novice padding and lining outfitter recipes have been added to recipe trainers that did not have them.
- Amateur Hatchet recipe has been added to Thestran trainers.
- Missing Thestran Maul/Truncheon recipes have been added.
- Grodek now offers the initiate blacksmith quest for Thestrans.
- Initiate and Journeyman Thestran Artificer quests should now be available in New Targonor.
- Added arrow recipes and bolt recipes to Artificer instructors.
- Added arrow recipes and bolt recipes to Blacksmith instructors.
- Added cloak recipes to Outfitter instructors.

DIPLOMACY
- Numerous bug fixes for Tursh line.
- All newbie lines now have a racial card added at the beginning. All new characters get cards like “Kurashasan Pride”, “Kojani Serenity”, “Goblin Gabble”, “Thestran Leadership.” Give em a whirl!
- The Diplomacy team wants to thank all testers for aggressively testing and finding numerous bugs. We wouldn’t be where we are without you!

WORLD POPULATION
- Item: The Queen’s Call
- Now gives stats
- Teleport ability now has 4 charges instead of unlimited charges
- Merchants
- The General Goods Vendor no longer sell extraneous items commonly found upon other merchants
- The Bindstone has been moved to the initial slot of the merchant list for easier access
- In addition to training, Bard instructors now also sell a small selection of starter instruments
- Players may now purchase non-arrow ranged ammo (Spears, Shurikens, Hammers, etc) in a preset stack rather than individual
- Bordinar’s Cleft:
- Gwartak Griffonhunters at Moritha’s Roost no longer instantly respawn
- Stonefist within Rille’s Strike is no longer stuck in place and allows the final step of the quest “Topple the Mountain” to be completed
- Eloren Cloudhammer no longer rescues herself against the Boulder Wildking… where she proceeded to leave mounds of yeti corpses in her wake. She’s actually scared now!
- The completion requirement for the quest “Bone Charms” has been reduced.
- All “Grizzly Fur” armor has been removed from the newbie quest progression.
- The second part of the quest “Flames of the Past” is now a timed quest. Players unable to complete the quest within the alotted time will be met with failure.
- Players are able to free miners within Rille’s Strike even if they are not on the quest “Mining for Miners”
- Players are no longer required to abandon the quest “Topple the Mountain” if the initial attempt against Stonefist fails.
- Players will now receive quest credit 100% of the time when slaying animates for the quest “Rock Crushing”.
- The drop rate of “Spirit Summoner Charms” for the quest “Spirit Summoner Charms” has been increased and the completion requirement for the quest decreased.
- The quest-starting item, Orders From Krult, now drop off of Gwartak Slavers for players who have not yet completed step one of the quest line “Retribution”
- Dwarves will no longer slay their own messenger falcon… however it was funny while it lasted!
- Lomshir Plain: Removed the quest “The Races.”
- Martok:
- The quest “The Heart of a Leader” has been adjusted and should be spawning the Shademane Pack Leader every time
- The leather harness for the quest “Taming of the Ghostfang” will now be removed from inventory upon quest completion or abandonment.
- The Arm of Vilonis will now only drop from Deathlord Vilonis for players on the quest “Deathlord Vilonis”
- The quest “Infiltrating the Necromancers” within Khenvor now displays locations as intended
- Renton Keep:
- The hobgoblin overking within Tharridon’s Scar has made himself visible to the world… beware!
- A new missive has been added for higher level players called “Chunk Patrol”.
- Missives now reward the correct faction upon completion
- Three Rivers: It is no longer required to equip Vauni’s Jagged Saw for the quest “Outlaws: Hands Across Three Rivers”.

- Faction Pass on the following areas:
- Jharru, and surrounding content
- Oasis aka Tar Janashar
- Rahz Inkur and surrounding content
- Lomshir and surrounding content
- Qur’xa
- Dark Horse Downs and surrounding content
- Hathor Zhi and surrounding content
- Evendusk Fortress and the Tiberian Wildwood
- Temple of Dailuk

- Racial Faction Modifiers applied to the following areas
- Martok
- Tanvu
- Caial Brael
- Hathor Zhi
- Mekalia
- Qur'xa
- Khal
- Lomshir
- Bordinar's Cleft
- Rindol Field
- Leth Nurae
- Halgarad
- Tursh
- Dahknarg


GUI
- Fix for the crafting table setup window not working if there are multiple stacks in the first option's list of items.


~The Vanguard Team

Alors, les p'tits malins, ils ont ajouté pas mal de modifs dans ce dernier patch Wink

- Factions :
Hier, j'ai repop près de Gardens et j'ai constaté mon status KOS avec Martok Very Happy (la patrouille de 3 orcs qui passe sur la route était bien aggro)
J'ai ensuite tp au port de Martok et j'ai pu aller sur le ponton sans croiser le moindre aggro et pourtant, y a des orcs dans la zone (ils étaient orange pour moi).

- Energy pool :
Sur mon shaman, je passe de 1122 à 1515, ce qui est pas mal si on en reste là Smile

- Heals de groupe :
J'ai rejoint ma capitale pour train et j'ai effectivement reçu un heal de groupe (550 pv env.) mais je ne pourrais dire le level, les sorts achetables (blanc donc) n'indiquent pas le level. Mais, à 347 energy le heal de groupe, faut bien faire attention.

- Valeurs des abilities :
-> heals : inchangé
-> dots : inchangé
-> DD (insta ou casté) : dmg diminués à première vue
-> DPS loup : globalement inchangé après test sur un 3-dot vert

- Coûts des abilities :
-> heals : Shocked
-> dots : Shocked (+40% sur mon plus gros dot...)
-> DD : Shocked
-> CA : inchangé Very Happy
En gros, la mana pool a augmenté mais maintenant, à part le slow, les DOTs, ce sera selon la situation et les DD, j'oublie tellement ils sont devenu inutiles.
Par contre, le DPS CaC sera toujours là Cool

- DK : nerf de la fufu mais je pourrais pas dire exactemennt ce qu'il en ait maintenant vu que le patch notes n'est pas très clair.


++, Arale
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