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 [AWP] Quelques changements et infos.

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AuteurMessage
Verityn




Nombre de messages : 75
Date d'inscription : 10/01/2007

[AWP] Quelques changements et infos. Empty
MessageSujet: [AWP] Quelques changements et infos.   [AWP] Quelques changements et infos. Icon_minitimeJeu 4 Oct - 1:16

Citation :
Hey all,

We've been testing some pretty big changes to APW on the test server for the last few weeks. We're finally satisfied that with these solutions and are certain that they will be going live, so I wanted to update our community with regards to the direction we're taking things so that this doesn't come as a surprise when we get APW out the door.

First of all, APW has been changed over from a 12 man dungeon to an 18 man dungeon. We felt that gameplay with 18 was more compelling and that the performance improvements did enough for us that we could comfortably increase the max raid size. In addition this allows us a base raid size, as all raid encounters in the near future (overland, apw, etc) will have a max raid size of 18.

Secondly, we have implemented lockout timers to all bosses within APW. What this means is that when you kill any of the designated raid bosses you and all others on that bosses' 'raid list' will be locked out for a fixed period of time. During that time period you cannot engage the raid boss and the raid boss cannot engage or damage you. We felt that this solution allowed us to solve what we believe was a critical problem (APW will be the only raid dungeon at its release, and especially with merged servers we need this content to be able to accommodate a relatively sizable raiding population), while maintaining a certain degree of competition (it remains true that only one guild at a time can attempt any boss, in addition these bosses do not respawn instantly). I am intentionally being vague about the exact times for respawn and lockout since these are still under evaluation.



Citation :
In the interest of putting any rumors and misinformation to bed, here's how crafting in APW works:

Recipes are very rare drops off of bosses.
Recipes are tradable.
There are recipes for fabled as well as legendary gear.
The items required to craft this gear is all tradable.
In order to get the items required to craft this gear you must kill the hardest bosses within APW and both loot their corpses as well as harvest their remains.
Once the items are created, they are either hexed (if fabled) or cursed (if legendary) - this means that their effectiveness is such that they are not worth using.
The hex can only be removed by a semi-rare drop off the very bosses that drop the components, this drop is soulbound.
The curse can only be removed by dragon's eyes, also soulbound, that drop rarely off the dragon.
Once combined, the tradable crafted item gains stats appropriate to the difficulty of obtaining it as well as becoming soulbound.
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